Start with sounds.
Short matches focused on the sounds that make up words. AI opponents give learners someone to play while the community grows.
A friendly challenge. One sound at a time.
A familiar face
to play against.
Yolo is being built for player-versus-player learning, starting with phonemes: the sounds that make up words.
AI opponents keep matches available while the player community grows. As real players join, the experience will look and feel the same: the same game, photo cards, and friendly competition. Arithmetic and reading will come later.
We’re building toward one action: press Start. Yolo chooses the opponent and what to learn next, with no configuration, opponent picking, or lesson browsing. Save the thinking for learning.
Yolo aims to match each learner with an opponent at the same or a closely matched Elo skill rating, targeting a roughly 50–50 chance of winning. The same goal applies to AI and real opponents: a challenge that feels competitive, winnable, and worth the effort.
Short matches focused on the sounds that make up words. AI opponents give learners someone to play while the community grows.
Addition, subtraction, multiplication, and division. A planned extension of the same playful practice.
Reading is part of the direction ahead. Keep the identity flexible as the learning experience grows.
Our lowercase wordmark is built from Alien Block. In the app, it sits quietly in charcoal on cream. Keep the mark upright and let the photo cards do the tilting.
Use the “y” for compact brand signatures and app icons. Character portraits identify players; the monogram identifies Yolo.
Keep the original proportions.
No stretching, tilting, or extra effects.
Give the mark breathing room.
Leave generous, uninterrupted space on every side.
Keep the contrast strong.
Charcoal on cream or orange. Cream on charcoal.
Logo lowercase. Name title case.
Write Yolo in copy. The full name is Yolo School, always
two words. Keep this capitalization even in uppercase
labels.
A warm foundation and one unmistakable accent. Start with cream and charcoal. Bring in orange where the energy belongs.
CLICK A COLOR TO COPY ITS HEX ↗
White is the photo frame, cream is the page. That subtle difference gives the cards a physical presence. The color inside a portrait belongs to that character.
Cream holds the everyday interface. Charcoal carries the words. Orange marks primary actions and question turns in the game. Stone supports captions; warm gray defines quiet borders. Use these roles rather than a fixed color ratio.
Alien Block gives us our signature. Geist Pixel gives everything else a voice. Digital bones, human character.
Reserved for the wordmark and monogram.
A little goes a
long way.
Headings, game words, names, and captions.
The same pixel
voice, at every scale.
Native sizes in points. Compact titles use 30; opponent names use 27; result names use 20. Captions use 11–12. Web specimens scale down on small screens.
We’re clear, encouraging, and a little playful. We talk to people as people. The words should feel as considered as the design.
Short sentences. Familiar words. A clear next step.
“Press Start.
We’ll take it from here.”
Name the action in familiar words.
Invite the next try. Make progress feel possible.
“Not quite.
Give it another go.”
Give the next try more attention than the mistake.
Let personality in. Keep the useful part easy to find.
“You win!”
“Arjun wins”
Celebrate a win. Keep a loss kind. Let the portrait carry the emotion.
For real players, we plan to generate illustrated avatars from children’s photos. A personal likeness helps the opponent feel real, while the original photo stays out of the match. The same style, photo cards, and four expressive poses connect today’s AI opponents with tomorrow’s real players.
The reference for who this character is.
The invitation on the opponent card.
The winner’s portrait comes to the front.
A human reaction, never humiliation.
KEEP THE CHARACTERPreserve the likeness, clothing, and background palette. Vary the whole-body gesture, gaze, head direction, and camera distance so each reaction feels individual.
KEEP THE FRAMEKeep a square canvas, with varied crops inside it. Give faces and gestures space. Keep names below the artwork.
SHOW THE AVATARUse the illustrated avatar in player-facing cards. Keep the source photo out of the match, while giving each player a recognizable character of their own.
Soft light, tactile clothing, and colorful backgrounds define the portrait style. This gallery shows the 15 current AI opponents; the pack also includes Lauren, the player example. Hometown captions are placeholders. Photo-based avatar creation for real players is planned.
The opponent picker and result screen share the same visual language: cream space, a small wordmark, white photo borders, soft shadows, and a clear next step.
The current card introduces an opponent. The direction ahead: press Start and let Yolo handle the match and the lesson.
Winner in front. Both players in the picture. One simple score.
Cards deal, settle, and gently float. A winning portrait lands in front. Motion gives the objects weight and makes the next moment easy to follow.
Opponent cards arrive in a staggered deal. Results use a spring to bring the winner forward. Keep the wordmark and captions steady.
Screen entrances take 190 ms; exits and presses take 140 ms. Idle card floats run slowly, over 6–8 seconds, with only a few points of travel.
Remove floating, rotation changes, and travel. Use a short fade instead. The card order and result stay clear.
The current identity, character artwork, and native design values, ready to use.
Download the brand kit LOGOS, FONTS, CHARACTERS & DESIGN VALUES / ZIP