yolo THE BRAND GUIDE Get the goods
Yolo School, BY DESIGNEST. FOR THE CURIOUS

Paper. Pixels.
A little
personality.

A friendly challenge. One sound at a time.
A familiar face to play against.

Meet the characters
LITTLE MOMENTS. REAL CHARACTER. A game worth remembering.
FIG. 01 — THE CHARACTER OF PLAYFRIENDLY COMPETITION / PHONEMES FIRST ↓
Warm cream.Room to focus.Pixel type.A voice of our own.Familiar faces.A reason to play again.
01 / THE IDEA

A little rivalry.
A lot of learning.

Yolo is being built for player-versus-player learning, starting with phonemes: the sounds that make up words.

AI opponents keep matches available while the player community grows. As real players join, the experience will look and feel the same: the same game, photo cards, and friendly competition. Arithmetic and reading will come later.

THE EXPERIENCE / NO CONFIGURATION

Just press Start.

We’re building toward one action: press Start. Yolo chooses the opponent and what to learn next, with no configuration, opponent picking, or lesson browsing. Save the thinking for learning.

MATCHMAKING / AIM FOR 50–50

A fair chance to win.

Yolo aims to match each learner with an opponent at the same or a closely matched Elo skill rating, targeting a roughly 50–50 chance of winning. The same goal applies to AI and real opponents: a challenge that feels competitive, winnable, and worth the effort.

NOW / PHONEMES

Start with sounds.

Short matches focused on the sounds that make up words. AI opponents give learners someone to play while the community grows.

LATER / ARITHMETIC

Make room for numbers.

Addition, subtraction, multiplication, and division. A planned extension of the same playful practice.

LATER / READING

Build toward reading.

Reading is part of the direction ahead. Keep the identity flexible as the learning experience grows.

02 / IDENTITY

Unmistakably
a little unusual.

Our lowercase wordmark is built from Alien Block. In the app, it sits quietly in charcoal on cream. Keep the mark upright and let the photo cards do the tilting.

THE WORDMARK
yoloCLEAR SPACE
SAME CHARACTER. EVERYWHERE.
y
yyy

A little mark with a lot to say.

Use the “y” for compact brand signatures and app icons. Character portraits identify players; the monogram identifies Yolo.

A FEW GROUND RULES
01

Keep the original proportions.
No stretching, tilting, or extra effects.

02

Give the mark breathing room.
Leave generous, uninterrupted space on every side.

03

Keep the contrast strong.
Charcoal on cream or orange. Cream on charcoal.

04

Logo lowercase. Name title case.
Write Yolo in copy. The full name is Yolo School, always two words. Keep this capitalization even in uppercase labels.

Download the wordmark
03 / COLOR

Paper. Ink.
A spark of orange.

A warm foundation and one unmistakable accent. Start with cream and charcoal. Bring in orange where the energy belongs.

CLICK A COLOR TO COPY ITS HEX ↗

White is the photo frame, cream is the page. That subtle difference gives the cards a physical presence. The color inside a portrait belongs to that character.

COLOR HAS A JOB

Cream holds the everyday interface. Charcoal carries the words. Orange marks primary actions and question turns in the game. Stone supports captions; warm gray defines quiet borders. Use these roles rather than a fixed color ratio.

04 / TYPOGRAPHY

Two typefaces.
One point of view.

Alien Block gives us our signature. Geist Pixel gives everything else a voice. Digital bones, human character.

01 / ALIEN BLOCKAa

The signature.

Reserved for the wordmark and monogram.
A little goes a long way.

02 / GEIST PIXELAa

The everyday voice.

Headings, game words, names, and captions.
The same pixel voice, at every scale.

64px
GEIST PIXEL / REGULARGO ON, TYPE SOMETHING ↑
GAME WORD / 112play
TITLE / 42Arjun wins
BODY / 17Find another opponent.
LABEL / 12GAME COMPLETE

Native sizes in points. Compact titles use 30; opponent names use 27; result names use 20. Captions use 11–12. Web specimens scale down on small screens.

05 / OUR VOICE

Like a person.
With a point of view.

We’re clear, encouraging, and a little playful. We talk to people as people. The words should feel as considered as the design.

DIRECT

Less explaining.
More doing.

Short sentences. Familiar words. A clear next step.

SOUNDS LIKE US ↗

“Press Start.
We’ll take it from here.”

Name the action in familiar words.

ENCOURAGING

A nudge.
Never a lecture.

Invite the next try. Make progress feel possible.

SOUNDS LIKE US ↗

“Not quite.
Give it another go.”

Give the next try more attention than the mistake.

PLAYFUL

A little wink.
At the right time.

Let personality in. Keep the useful part easy to find.

SOUNDS LIKE US ↗

“You win!”
“Arjun wins”

Celebrate a win. Keep a loss kind. Let the portrait carry the emotion.

06 / CHARACTERS

A familiar face.
Every time you play.

For real players, we plan to generate illustrated avatars from children’s photos. A personal likeness helps the opponent feel real, while the original photo stays out of the match. The same style, photo cards, and four expressive poses connect today’s AI opponents with tomorrow’s real players.

15 AI OPPONENTS / VARIED POSES V2
Arjun in the base portrait
01 / BASE

The introduction.

The reference for who this character is.

Arjun ready to play
02 / BRING IT ON

A friendly challenge.

The invitation on the opponent card.

Arjun celebrating a win
03 / WON GAME

A little celebration.

The winner’s portrait comes to the front.

Arjun reacting to a loss
04 / LOST GAME

There’s another round.

A human reaction, never humiliation.

KEEP THE CHARACTERPreserve the likeness, clothing, and background palette. Vary the whole-body gesture, gaze, head direction, and camera distance so each reaction feels individual.

KEEP THE FRAMEKeep a square canvas, with varied crops inside it. Give faces and gestures space. Keep names below the artwork.

SHOW THE AVATARUse the illustrated avatar in player-facing cards. Keep the source photo out of the match, while giving each player a recognizable character of their own.

Soft light, tactile clothing, and colorful backgrounds define the portrait style. This gallery shows the 15 current AI opponents; the pack also includes Lauren, the player example. Hometown captions are placeholders. Photo-based avatar creation for real players is planned.

07 / IN THE APP

A portrait.
A name. A moment.

The opponent picker and result screen share the same visual language: cream space, a small wordmark, white photo borders, soft shadows, and a clear next step.

yolo
Maya, ready for a friendly challenge
MayaAtlanta, GA
01 / CURRENT OPPONENT CARD

The current card introduces an opponent. The direction ahead: press Start and let Yolo handle the match and the lesson.

yolo
GAME COMPLETE

Arjun wins

Lauren after the game
LaurenJoliette, QC
Arjun celebrating
ArjunCalgary, AB
3–0Back
02 / A GAME TO REMEMBER

Winner in front. Both players in the picture. One simple score.

THE PHOTO CARD RECIPE

A keepsake,
not a panel.

Paper
Pure white on warm cream.
Shape
Square image; 3 pt photo corners.
Picker frame
18 pt inset, 12 pt corners.
Result frame
12 pt inset, 9 pt corners.
Depth
A soft charcoal shadow.
Angle
Picker ±2–4°. Result −11° / +5°.
Caption
Name first. Location underneath.
FIG. 02–03 — RECREATED FROM THE NATIVE APPLAYOUT SPECIMENS / NOT GAME CONTROLS
08 / MOTION

A little life.
A light touch.

Cards deal, settle, and gently float. A winning portrait lands in front. Motion gives the objects weight and makes the next moment easy to follow.

Arjun’s winning card, used to demonstrate its arrival
ArjunCalgary, AB
A brief landing, then stillness.
DEAL & SETTLE

Objects with a little weight.

Opponent cards arrive in a staggered deal. Results use a spring to bring the winner forward. Keep the wordmark and captions steady.

QUICK WHEN IT COUNTS

Make room for the game.

Screen entrances take 190 ms; exits and presses take 140 ms. Idle card floats run slowly, over 6–8 seconds, with only a few points of travel.

RESPECT REDUCED MOTION

The same meaning, less movement.

Remove floating, rotation changes, and travel. Use a short fade instead. The card order and result stay clear.

09 / RESOURCES

Make something
feel like us.

The current identity, character artwork, and native design values, ready to use.

Download the brand kit LOGOS, FONTS, CHARACTERS & DESIGN VALUES / ZIP